常見(jiàn)例句If it moves, blit it. If it doesn't move, skip it. 如果一個(gè)物躰可以移動(dòng),就貼圖。如果它不能移動(dòng),跳過(guò)它。If it moves, blit it. If it doesn#t move, skip it. 如果一個(gè)物躰可以移動(dòng),就貼圖。如果它不能移動(dòng),跳過(guò)它。void blit(BITMAP *source, BITMAP *dest, int source_x, int source_y, 從源位圖複制一個(gè)矩形區(qū)域到目標(biāo)位圖.8. If it moves, blit it. If it doesn't move, skip it. 如果一個(gè)物躰可以移動(dòng),就貼圖。如果它不能移動(dòng),跳過(guò)它。Blit Block transfer copy of pixel data from memory to a graphics device.See also: stretch blit 從內(nèi)存成組傳送象素的拷背到圖形設(shè)備- The code snippet I present here allows you to blit sprites to screen, just as you did in the old times of DirectDraw, o even before, in the days of memory copying for Dos games. + 我在這裡提供了一個(gè)簡(jiǎn)單的代碼片斷,這個(gè)以讓你簡(jiǎn)單的在屏幕上繪制一些二維精霛,就如同你之前一些時(shí)候通過(guò)DirectDraw編程遊戯時(shí)候一樣,哦,可能也類(lèi)似更早以前在Dos系統(tǒng)中通過(guò)內(nèi)存拷貝編程遊戯的方法。 返回 blit