基本解釋[計算機(jī)科學(xué)技術(shù)]蒙皮骨骼蒙皮網(wǎng)格英漢例句雙語例句There are three types of Real-time Character Animation: Articulation Animation, Single Mesh Model Animation and Skinned Mesh Animation.實(shí)時角色動畫分為三種:關(guān)節(jié)動畫、單一網(wǎng)格模型動畫和骨骼蒙皮動畫,本文對這三種動畫技術(shù)做了深入研究。The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.逐像素光照計算、實(shí)時陰影、材質(zhì)與絲綢材質(zhì)的渲染及蒙皮網(wǎng)格體的渲染。skinned mesh更多例句詞組短語短語Skinned -mesh algorithm 蒙皮骨骼算法skinned mesh renderers 蒙皮網(wǎng)格渲染器Skinned Mesh Renderer 蒙皮網(wǎng)格渲染器;人物蒙皮網(wǎng)格渲染skinned mesh更多詞組專業(yè)釋義計算機(jī)科學(xué)技術(shù)蒙皮骨骼This thesis makes a study of collision detection in skinned mesh animation.本文對蒙皮骨骼動畫的碰撞檢測技術(shù)做出了詳細(xì)的研究和討論。蒙皮網(wǎng)格