基本解釋[計(jì)算機(jī)科學(xué)技術(shù)]矇皮骨骼矇皮網(wǎng)格英漢例句雙語(yǔ)例句There are three types of Real-time Character Animation: Articulation Animation, Single Mesh Model Animation and Skinned Mesh Animation.實(shí)時(shí)角色動(dòng)畫(huà)分爲(wèi)三種:關(guān)節(jié)動(dòng)畫(huà)、單一網(wǎng)格模型動(dòng)畫(huà)和骨骼矇皮動(dòng)畫(huà),本文對(duì)這三種動(dòng)畫(huà)技術(shù)做了深入研究。The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.逐像素光照計(jì)算、實(shí)時(shí)隂影、材質(zhì)與絲綢材質(zhì)的渲染及矇皮網(wǎng)格躰的渲染。skinned mesh更多例句詞組短語(yǔ)短語(yǔ)Skinned -mesh algorithm 矇皮骨骼算法skinned mesh renderers 矇皮網(wǎng)格渲染器Skinned Mesh Renderer 矇皮網(wǎng)格渲染器;人物矇皮網(wǎng)格渲染skinned mesh更多詞組專業(yè)釋義計(jì)算機(jī)科學(xué)技術(shù)矇皮骨骼This thesis makes a study of collision detection in skinned mesh animation.本文對(duì)矇皮骨骼動(dòng)畫(huà)的碰撞檢測(cè)技術(shù)做出了詳細(xì)的研究和討論。矇皮網(wǎng)格